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Sentinels of the Multiverse: Disparation Expansion

Created by Greater Than Games

This new expansion to the hit cooperative comic book card game Sentinels of the Multiverse explores the heroes, villains, and environments of the Multiverse — those who travel through it, those who have been touched by its vast impossibilities, and those who would seek to destroy it!

Latest Updates from Our Project:

Villain Update — La Capitan
over 1 year ago – Thu, Mar 09, 2023 at 08:01:40 AM

Greetings, Sentinels fans!

It’s the start of the third day, and what an amazing first two days we had! Hello to each and everyone one of you glorious gang of well over 3000 backers!

As promised, I’m here today to talk about a villain, so let’s get into it!

La Capitan


Young Maria Helena was tired of her dull life in Huelva, España. The most exciting part of her day was watching the ships sail in and out of port — she longed to be out on the sea, seeking the treasures of the known world, rather than stuck on land. So, when she saw an opportunity to sneak aboard a galeon, she did not hesitate. Disguising herself as a boy, she stowed away in the cargo hold until the ship sailed out to sea.

That was over 400 years ago.

Days into the ship's journey, Maria heard panicked shouting on the deck above. Tired of hiding and hoping that no one would notice another random boy on the ship, she raced to the top deck to see what all the commotion was about. As she reached the deck, the boat lurched terribly, throwing many crew members overboard, but Maria managed to barely catch herself on a railing. She could finally see the sea, but it was not the joyous occasion she had hoped for, as only a few dozen feet from the ship was a terrible wrongness. A horrible anomaly.

There appeared to be a vast crack in the surface of the ocean itself, and the water around it was pouring into the rift. The men who fell overboard were all quickly sucked in, and the ship was pulled closer and closer with each passing moment. Everyone aboard the ship ran about in a blind panic — no one had ever experienced anything like this before. Maria made her way to the ship’s helm, seeking better handholds to prevent her falling into certain doom.

As the ship finally dove into the crack in reality, sailors fell from the boat into the twisting void, but Maria held tight to the wheel, wanting desperately to sail the ship even unto eternity.

And then, she did.

The temporal energies of the rift in time changed the ship as it fell, and Maria Helena experienced some of that change herself. She could feel the energy of the rift stretching out before the ship, and knew that by turning the wheel that she gripped so tightly, she could move the ship through the temporal flow of time itself! Time was hers to explore — and to plunder!

Now, Maria Helena Teresa Fafila Servanda Jimena Mansuara Paterna Domenga Gelvira Placia Sendina Belita Eufemia Columba Gontina Aldonza Mafalda Cristina Tegrida de Falcon has sailed through the ages, collecting names for herself and a crew from her past, present, and future, all with the same great thirst for adventure and vast greed for riches from everywhere… and everywhen!


La Capitan sails through time, stealing things that delight her, names that inspire her, and ruffians to add to her motley crew! Check out these three episodes from The Letters Page podcast to learn more about her!


La Capitan is, at her core, a pirate. Add to that time shenanigans and a bizarre crew that dips into both piracy and cool time stuff, and you’ve got a villain who is both dangerous and also a lot of fun!


Of course, she’s stealing your stuff! First thing first, gotta go get the ship, and some crew to help run it!


Now let’s meet some of those crew members! A familiar — yet quite threatening — face, plus one who wasn’t originally part of THIS incarnation of La Capitan!


Now, with her crew assembled, she’s ready to take all your things! And man is she good at it. 


On The Letters Page podcast, we’ve told many tales of La Capitan (and even more tales of other heroes, villains, and more from the pages of Sentinel Comics), so it wasn’t hard to come up with interesting moments to draw on for her Events. It’s not time yet to get too deep into them, but rest assured that there will be both familiar tales, as well as exciting twists!


Q&A


The comments section for this campaign has been busy! It’s also been pretty overwhelmingly positive, which I GREATLY appreciate. Sentinels fans are the finest community I’ve ever had the pleasure of being a part of! So, I don’t have a lot of questions (other than things I’m pointedly not answering, as mentioned in the last update). A big part of that has been the help from the intrepid Bailey, our customer service expert. Xir has been killing it getting people prompt and accurate answers. Thanks, Bailey!

However, there has been a question that prompted a change from us, so let me get to that one now!

Q: Can we order the core game Foil Pack and/or the Rook City Renegades Foil Pack separately? 

A: Before yesterday afternoon, the answer to that question was, “Not as part of this campaign, but they are on our webstore!” Which is a fine answer, I guess. However, Bailey was unsatisfied with that answer and took decisive action! Thanks to xir hard work, those items are now available in the Add-On system! Huzzah! So, now the answer to that question is: “Yes! Go get ‘em!”


Thanks everyone! I look forward to sharing information about an Environment with you tomorrow!

Keep on saving the Multiverse!

-Christopher

Hero Update — Chrono-Ranger
over 1 year ago – Wed, Mar 08, 2023 at 07:58:25 AM

Good morning, Sentinels fans!

What a stellar 24 hours we’ve already had! I’m thrilled that, this early in the campaign, we already have over 2900 backers on board — that’s stupendous! I am consistently blown away by how great the Sentinels community continues to be. Thank you all.

Given this is the first “reveal” update, you’ll also get a feel for how these will go! Some words up top, then the meat and potatoes of the update, and then some Q&A. So, let’s get into it!

Hero: Chrono-Ranger

Jim Brooks was one of the fastest guns in the west. He maintained order in the lawless wastes for many years, facing down many of the worst bandits and outlaws as Sheriff of Silver Gulch. One day, there was a disturbance at the edge of town — the townsfolk panicked at the sight of a giant glowing hole hovering just past the general store. Jim clapped his hat on his head and cinched up his gun belt as he made his way to the shimmering portal. "Now, y'all stay back," he softly drawled, before stepping through the portal, never to be seen in Silver Gulch again.

Jim fell through time, mighty perturbed at the situation he found himself in. After what felt like weeks or maybe seconds of free-fall through a twisting field of glowing energy, Jim fell into darkness and passed out.

He awoke to growling and slowly sat up, not sure if this was the usual Tuesday morning type of growling from the dogs around town, or if he was still in some crazy predicament. Squinting at the giant forms stalking towards him and the nightmarish orange sky up above, he came to the conclusion that the ordeal was far from over. Then, he was attacked.

A pack of two-story-tall rat creatures tore into him, all teeth and claws and vile stench. Jim managed to get one hand on his hat, holding it tight to his head — in his other hand, his trusty Colt rang out sharply. Dropping three with headshots and a fourth in the gut, Jim was feeling pretty good about his chances, when a fifth rat-man bit into his shoulder and tore his left arm clean off.

Jim was having a bad day.

He shot the arm-thieving rat in the face, holstered his now-empty pistol, and made tracks away from the horde of approaching rat-men, drawn by the commotion. He only ran for a few minutes before a metallic voice cried out, "Hey! Over here!" Without pausing to consider, he launched himself through the half-open doorway in the side of the giant steel bunker.

"Am I glad to see you! Oh! You're losing blood fast! Let's get you bandaged up," the metallic voice prattled on, though Jim didn't see anyone in the room. A few robotic arms disengaged from the walls, guiding him to a platform that extended from the wall. As Jim stretched out on the table, wincing in pain, the voice chattered on. "Let's get you some antiseptic and something for the pain. And I'll just build you a new arm, like one of these wall-arms here. That would work well, don't you think? Do you have a particular color in mind? What's your name? I am the Concordant Harmonic Entity, version 4! But you can just call me Con. Oh, hey, you passed out. Well. I'll fix you up in no time."

Jim came to hours later, and Con explained to him that he had made his way thousands of years into the future, and the time he'd found was terrible. All sorts of monstrous creatures populated the world now: Giant yetis, Mongolian death worms, vile skunk apes, nasty chupacabras — the shorelines were overrun by New Jersey devils, what used to be Asia was now occupied by towering lizard creatures, and the seas were full of terrible serpents and sea-beasts. But the worst of all were the huge rat-men. They were the most numerous and most devious of the monsters, and they infected and destroyed everything they touched.

Fortunately, Con had a plan. Specifically, Con had a time-machine. Con could outfit Jim with new gear, fancy gadgets, and send him back in time to destroy these monsters before they could ever grow strong or reproduce. Jim agreed, but didn't want Con to mess with his pistol or his hat — they worked just fine, thank you very much.

So all the urban legends you hear about the Loch Ness monster or Big Foot? The tales of creatures terrible and bizarre? No one has any proof, do they? That's because the Chrono-Ranger got to them first.

You don't have to worry about the monster under the bed — Jim's got you covered.


Chrono-Ranger has long been a fan-favorite in the world of Sentinel Comics. His no-nonsense attitude, combined with his rugged good looks and temporal abilities to get him into bad spots make for a wide variety of bizarre adventures. If you want to learn more about Chrono-Ranger, I suggest checking out these three episodes of The Letters Page podcast:


When working on reimplementing Chrono-Ranger for Definitive Edition, certain things were constants. First off, his character card would be focused on his pistol, but also get his Bounties up and running.


Naturally, he’d have Bounty cards that each gave him a bonus against a particular target, but also rewards for taking that target down.


He’d also have some cool future-tech that helped him hunt down his quarries.


And who can resist a bit of utility, getting things going and taking down big foes once he’s up and running?


Disparation also includes a number of variants for Chrono-Ranger, including his First FULL Appearance in Sentinel Comics (not just the time that he namelessly appeared in a couple of panels without any explanation), a different version of him from one of his wilder tales, and an alternate reality character who is NOT Chrono-Ranger, but uses the same deck! That last type of variant is something that will come up a good deal in this set. More on that in the future!


Q&A

Before getting into specific questions, I want to address an important fact that would likely come up in questions at some point, and so I’m preempting those questions now! The versions of the cards seen above note that their design is not final. That will be true across the board with this campaign — it was the case with the previous campaigns, as well! But I wanted to specifically call it out, just to manage expectations. Rest assured that that design is quite close to final, and everything I’ll be showing you is certainly thematically and mechanically moving in the correct direction, but there will still be some tweaks and twists along the way. Thus is the process of developing a large game with so many interconnected pieces! The first question today will get more into that. So! Let’s do it!

Q: When will the rewards for this campaign be delivered?

A: I’ve seen this question asked a few times in a few different ways, and even though the answer is a simple one, it also bears some explanation. On BackerKit, when looking at the the “Pledge Levels” section, each Pledge Level has a little link in the description that says “Learn More”. If you click on it, it gives more information, including the estimated ship date: July of 2024. 

The reason for this date is two-fold. 

One of the things we’ve learned over the last couple years of making Definitive Edition is that it takes longer than a year, all told, to get everything finished, printed, and back in our hands to ship them to you. So be it! Rather than killing ourselves with unrealistic deadlines and dropping balls in other courts to focus on this, we’re giving ourselves a bit more room for both this set and subsequent sets. 

The second reason is that I want to be able to focus on finishing up a number of books for Sentinel Comics: the Roleplaying Game this year. Books like that take a lot of time to create, and we’ve already spent a ton of time on them, but this is a case of the final 10% taking as long as the first 90%, so carving out some extra time here helps those get done AND takes a bit of pressure off of development and playtesting Sentinels of the Multiverse stuff — sometimes playtesting happens so fast and furiously that many playtesters get overwhelmed! I’m attempting to create a better timeline for them, as well.

Whew! That was a long answer! But it covered a lot of things that I wanted to make sure people knew, so it was worth it. I’ll take one more question, just to round out this update.

Q: What content will be included in this set?

A: OK, no one has asked this question in this exact manner, but it’s come up a lot in a variety of ways. “Will we see this variant?” “What are the events?” “Tell me everything now!” 

Nope! I have my schedule, and all will be revealed in time. We’ll be sprinkling teasers about Variants, Events, and more over the course of these updates, but I also gotta save SOME stuff for the post-campaign updates, right? Just stick with me. There will be plenty of reveals — I promise.

Thanks for tuning in, everyone! And thank you all so much for supporting this latest endeavor in the Multiverse! If you know someone who you think would love Sentinels of the Multiverse but hasn’t had a chance to experience it, consider doing everyone a favor and introducing them to it! It’ll give you more people to play with, it’ll provide them with a fun time, and maybe they’ll even join in on making this first Sentinel Comics project on BackerKit a runaway success!

I’ll see you all again tomorrow morning for an update about a Villain! Until then, keep on saving the Multiverse!

-Christopher

A successful launch! Funded already?!
over 1 year ago – Tue, Mar 07, 2023 at 10:22:46 AM

Good afternoon, Sentinels!

It is I, Christopher Badell! Designer of Sentinels of the Multiverse, writer of Sentinel Comics, and also writer of a LOT of updates over the coming month. 

I’m so happy to see so many of you here already! We’re off to a stunning start — funded in half an hour, doubled it by the 1 hour mark, and still rolling at an impressive rate! And that’s with all the content in the game redacted! Oh, yeah… what’s with that, anyway? Why all the redactions? Well, good news! I’m going to tell you everything!

Schedule of Updates

Tuesday, March 7th: This Very Update!
Wednesday, March 8th: Hero Update — [redacted]
Thursday, March 9th: Villain Update — [redacted]
Friday, March 10th: Environment Update — [redacted]

Monday, March 13th: Villain Update — [redacted]
Tuesday, March 14th: Hero Update — [redacted]
Wednesday, March 15th: Villain Update — [redacted]
Thursday, March 16th: Environment Update — [redacted]
Friday, March 17th: Villain Update — [redacted]

Monday, March 20th: Hero Update — [redacted]
Tuesday, March 21st: Principles Update!
Wednesday, March 22nd: New Environment Update — [redacted]
Thursday, March 23rd: Villain Update — [redacted]
Friday, March 24th: Hero Update — [redacted]

Monday, March 27th: Villain Update — [redacted]
Tuesday, March 28th: Environment Update — [redacted]
Wednesday, March 29th: New Villain Update — [redacted]
Thursday, March 30th: Hero Update — [redacted]
Friday, March 31st: New Villain Update — [redacted]

Monday, April 3rd: Environment Update — [redacted]
Tuesday, April 4th: New Hero Update — [redacted]
Wednesday, April 5th: New Villain Update — [redacted]
Thursday, April 6th: End of Campaign Update!

Oh, no! The redactions even made it into this schedule! I guess we’ll just have to wait for the updates to learn what they’re about.

Fortunately, there’s an amount of information that can still be gleaned from this schedule. The word “new” appears in there a few times, hinting at what may come. Something to look forward to!

Thank you all for such a successful launch! We’re going to experience the disparate corners of the Multiverse together over the course of this campaign, and I couldn’t think of a better bunch of backers to go on this journey! 

As always, keep on saving the Multiverse!

-Christopher