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Sentinels of the Multiverse: Disparation Expansion

Created by Greater Than Games

This new expansion to the hit cooperative comic book card game Sentinels of the Multiverse explores the heroes, villains, and environments of the Multiverse — those who travel through it, those who have been touched by its vast impossibilities, and those who would seek to destroy it!

Latest Updates from Our Project:

May Update
11 months ago – Tue, May 06, 2025 at 08:19:18 AM

Hello everyone,

I'm writing today under circumstances I never anticipated. As many of you may have already heard, Greater Than Games has undergone a significant reduction in staff due to the ongoing international tariff crisis. As of April 17th, our team has been reduced to just Paul, Adam, and myself.

This decision was made by our parent company, Flat River Group, in response to the severe economic pressures resulting from the international tariff crisis. As a result, all projects, including the Disparation expansion, have been put on hiatus until the current economic situation becomes more clear. The production of Disparation, which was in the process of being printed, has been halted at the printer. At this time, we lack detailed information about the current status of the expansion. We are committed to keeping you informed in future updates as much as possible.

Despite these challenges, Paul, Adam, and I remain absolutely committed to delivering Disparation to all of you. However, our current ability to act is severely limited. We will continue to provide monthly updates, as long as we are able, and we fully intend to resume work on this campaign when circumstances allow.

We are deeply sorry that this is happening and that you had to find out this way. We share in your disappointment and frustration. The staff of Greater Than Games were some of the most talented and dedicated individuals I've had the pleasure to work with over the last decade and a half. While many of them are already moving on to new opportunities, their sudden departure has left us devastated. Many of the projects we had in motion have come to an abrupt halt. Please know that Paul, Adam, and I are doing everything we can to pick up the pieces and find a way to deliver on our commitments to you.

Thank you for your patience and continued support.

-Christopher

April Update! No Foolin'!
about 1 year ago – Tue, Apr 01, 2025 at 08:47:00 AM

Hello, everyone!

I just wanted to start out by saying that even though this update is released on April 1st, I'm not doing any April Foolish content — you folks don't need me lying to you in this update. Just wanted to get that out of the way first. I get to tell you great news in this month’s update, and I didn't want it to seem in any way untrustworthy. I also have some card images to share, so let’s jump right in!

All Files Have Been Approved, and Production is Underway!

The big news this month is that all the files for the Disparation expansion have been approved by the printer! Production is officially underway. It’s still a bit early to know exactly how long it’ll take, but I can’t tell you how thrilling it is to finally be in the "making the physical product" stage of the process. This is a huge step forward, and I can’t wait to see the game in physical form!

Stick to your Principles!

Throughout development, one thing that changed a lot were the Principles. I saw some chatter in the Sentinels communities about the Principles that were spoiled by the rulebook in last month’s update, so I thought I’d share a few more with you this time!

Let's take a look!



  • Principle of the Defender: You have a Reaction that you can use once a turn to completely stop damage coming at you. 20 irreducible damage? Prevented. Boom. Done. However, during your END PHASE, you non-optionally pick an ally and take ALL of their damage for one round. Can you survive all the damage sent your way? I believe in you!



  • Principle of Rage: When you take damage, you get tokens on this Principle. As long as you have at least 3 tokens, you get +1 to all the damage you deal. But! Once you get 6 or more tokens, your rage explodes! You remove 6 tokens and deal everything 1 fire damage. Note that if you happen to have 9 tokens (or more) at your END PHASE, when you remove 6 of them, the 1 fire damage you'll deal everyone is actually 2 fire damage, as its bolstered by your own rage! Could be good... could be bad... can you manage your rage? I hope so!



  • Principle of the Undead: When you die, no you don't. You always come back during your END PHASE. However, you're fading fast during your START PHASE, so you're gonna have at least a turn or two of using your Incapacitated abilities over the course of the game. But, not to worry! You'll be back! 

Just wanted to give you a hint at what's coming. There are THIRTY Principles in Disparation, so you've got a lot to chew on there!

Thank You and What’s Next

I can’t thank you all enough for your support and patience through this process. You’ve made this journey so much more enjoyable, and I’m beyond excited to keep you updated as things progress. I’ll have more info for you next month, especially as we hear more from the factory about how production is moving along.

Until then, keep on saving the Multiverse!

-Christopher

Time Marches On!
about 1 year ago – Tue, Mar 04, 2025 at 09:32:20 AM

Heroes, villains, and everything in between, we’ve got another Disparation update for you!

We’ve been deep in the trenches with the layout team, playtesters, and factory, going back and forth to make sure every detail is just right. We want to ensure Disparation looks its absolute best and plays as smoothly as possible when it finally lands in your hands, and things are looking good!

We are still on track for release this year! Ideally, we’re aiming to have it in hand before Gen Con, but with the ever-changing landscape of shipping logistics and new tariffs, we don’t want to make any promises we can’t keep. That said, we’re hopeful, and we’ll keep you updated as we go!

And now, the moment many of you have been waiting for — the Disparation rulebook is here! (I only have a "send to the printer" quality PDF of the rulebook, which was HUGE and took a long time to load, so I did some janky things to it to reduce the file size to vaguely manageable, so it's got some artifacting and low image quality that will NOT be in the final version.) That’s right, as promised, you can finally bask in its glory. Bask! BASK!

Thank you all so much for your patience and support. The finish line is in sight, and we can’t wait to get Disparation into your hands! I look forward to telling you about how the printing is going in next month's update!

-Christopher

Sentinels of the Multiverse: Disparation Update – February 2025
about 1 year ago – Tue, Feb 04, 2025 at 07:18:48 AM

Good morning, heroes!

First and foremost, I owe you an apology. We missed last month’s update, and that’s entirely on me. You put your trust in us to keep you in the loop, and I dropped the ball. For that, I’m truly sorry. I don’t take that trust lightly, and I’m committed to keeping our communication steady and transparent going forward.

Now, let me explain why the update didn’t happen. The simple answer is: I was deep in the thick of things, finalizing work on this very game. The good news is — brace yourselves — it’s all done! Well... almost! But we really are in the final stretch. Let me break down exactly where everything stands.

I say "it's all done" above because all of the design, dev, and creation of everything for Disparation is entirely complete, and even all of the cards and punchboard material has completed layout. In fact, I’ve gotten everything back from layout except for the rulebook. Over the course of this week, I’ll be going through all the cards and punchboard files with a fine-toothed comb, giving notes on any errors and edits. I expect the rulebook to come back from layout early next week, and I’ll be doing a full editing pass on it within 48 hours of receiving it. After that, I’ll get the updated layout files back fairly quickly. Once that happens, I’ll do a final_FINAL_1 pass on all of it — along with our ever-vigilant playtesters — so we can catch any last-minute issues before everything is sent to print!

Speaking of print, here’s another bit of good timing. Even if we had finished things a couple of weeks ago, the factory wouldn’t have been able to start production just yet due to the Chinese New Year holiday period. But that’s working in our favor now! By the time they’re ready to resume work, we’ll be ready to send them everything. This means we’ll be sending the files to print this month!

I know the wait has been long, and I know we’re overdue for that rulebook PDF I’ve been promising. The wait is almost over. In next month’s update, I’ll finally have that PDF for you to check out, and it'll have a lot of interesting reveals! I’ll also share more details on the production schedule and what comes next as we move toward fulfillment and delivery later this year.

And hey — February’s the shortest month, so at least you won’t have to wait too long for that next update, right? (Small consolation, I know!)

Finally, I was looking through what things had been revealed in previous updates and realized there was one deck that had fewer revealed cards than any other deck: The Visionary's Dark side deck! So, here are a couple more cards from that, just as a nice feel-good ending...



Oh, uh...



Yikes! Um, I may have missed the mark for a feel-good ending. Welp. Here's her First Appearance character card? That's at least a bit nicer!



Thank you all so much for your patience and support. We’re almost there, and I couldn’t be more excited about finally bringing this game to life for you.

Stay heroic,
Christopher

Off to PAX Unplugged! And then back to work with no more conventions!
over 1 year ago – Tue, Dec 03, 2024 at 08:44:26 AM

Hey, folks!


Just a quick update today, as I'm getting ready to leave town for the last convention of the year! (I'm very excited that this is the last convention I'll be going to for MONTHS! Whew!)

This weekend is PAX Unplugged in Philadelphia, and I'm very excited about it. We'll be in the Flat River Group booth #2150, which is conveniently located here:
Come by! Say hi! Stay awhile and play Compile!

However, I won't be in the booth on Sunday! On Sunday, Paul and Matt Kroll and I will be running a COMPILE tournament! All day! It's gonna be very cool! If you're at the show, sign up before Sunday. Where do you sign up? In our booth! #2150! See above!

OK, next month, I'll have more info for you on a variety of things. But for now, I gotta go to Philadelphia! Catch up with you soon!

-Christopher